Game Design – Week 10 – GTD – Getting Things Done – Part 2
Teens are overwhelmed, partly because they don’t yet have the skills to manage the unprecedented amount of stuff that enters their brains each day. – from LifeHacker.com
“Your mind is for having ideas, not holding them.”
“You can do anything, but not everything.”
― David Allen, (GTD) Getting Things Done for Teens: Take Control of Your Life in a Distracting World
SUMMARY
- Write your weekly summary here, last, at the end of the week…
- Only one to two sentences of WHAT YOU DID
- DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE
PlayCanvas – Javascript
I’m going to practice more with both Javascript and unity to get better at coding, but in the meantime, I’m planning on working as a level designer or character designer
Unity – C#
CLASSROOM (THEORY & ANALYSIS)
You are going to learn to develop your own version of David Allen’s Getting Things Done (GTD) process in this ‘room.’
LAB (THEORY PRACTICED)
Examine Two GTD Maps: Basic and Detailed
- Detailed map by guccio@文房具社 licensed under CC BY-NC 2.0
- Basic map from BiggerPlate.com embedded below
GTD-based Trusted System
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- Trello.com with a – GTD Template
- Watch Mr. Le Duc Creating a Trello Account and Add GTD Template Tutorial (3:45)
- You can get the free Trello app at the Apple Store or Google Play
- Examine LifeHacker.com’s GTD Resources
- Try a To-Do List That Lives in Your Tabs
- Trello.com with a – GTD Template
OPTIONAL EXERCISE
STUDIO (CREATING MAPS)
WHAT I LEARNED and PROBLEMS I SOLVED
I’ve learned to keep better track of time and pace myself, and I’ve fixed me getting distracted by other things