Game Design – Week 7 – Tools, Time, and Rooms

CreativeCommons image Tool Stash by Meena Kadri at Flickr.com

SUMMARY

my summary is that all the things mentioned in this post are important, and a lot of them are critical to game design. taking your time is important, but meeting a deadline is also important

PRACTICE ROOM (TUTORIALS)

CLASSROOM (THEORY & ANALYSIS)

being able to make a game that you’re able to test while you make it helps you learn what the problems are. you should make it so that there only needed content, and not a bunch of stuff that will confuse the player and make it so they cant pinpoint the problem

Game Genres from the Simplest and Most Difficult to Create

  1. Racing Game
  2. Top-Down Shooter
  3. 2d Platformer
  4. Color Matching Puzzle Game
  5. 2D Puzzle Platformer
  6. 3D Platformer
  7. FPS
  8. JRPG
  9. Fighting Game
  10. Action Adventure
  11. Western RPG
  12. RTS

LAB (THEORY PRACTICED)

a game designer should always try every type of game, no matter if they think they’ll hate it or not. for the first time you play a game, it’s easy to look over details, especially when you’re following a story that wants you to follow it instead of looking at the detail. being able to notice the detail allows you to see how the designers worked on a processed the game.

OUTSIDE (CREATIVITY & THE BRAIN)

(work in progress)

STUDIO (SONGWRITING)

Idea #1: 3D adventure game

Objective: travel around a mystical would with magic and powerful creatures, befriending people and beast alike, learning magic and new battle techniques.

Idea #2: 3D survival/adventure game

Objective: survive in an abandoned city with other survivors, gathering materials and tools, avoiding what can only be described as what used to famous childhood mascots twisted into killer beast, searching for anything that draws breath. you search for a way to escape the city, or finding and destroying the source of these monster, making it so no new beast come to hunt

Idea #3: 2D fighting game

Objective: play as any hero from a certain saga (not yet fully made and released) and battle others as a powerful hero or villain, or play through the story

Idea #4: 3D platformer/adventure

Objective: choose a creature to play as and explore a 3D world, destroying enemies and finding treasure

Idea #5: racing game

Objective: choose a character and race around different maps, using each characters special abilities to help you win the race, and use items and powers to beat your opponents

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